﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class SpriteFrames
{
    public List<SpriteFrame> frames;
}
[System.Serializable]
public class SpriteFrame
{
    public string filename;
    string frame;
    string rotated;
    string trimmed;
    string spriteSourceSize;
    string sourceSize;
    string pivot;
}
